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CoH 2 - US Forces Commander: Mechanized Company Activation Code Generator

  • monthlanmifunlileg
  • Jul 27, 2019
  • 2 min read

Updated: Mar 28, 2020





















































About This Content US Forces Commander: Mechanized CompanyLight vehicles provide valuable support to advancing American infantry units. Take advantage of a wide range of light US vehicles along with air support, as the battle escalates withdraw lighter units to replace them with more armored counterparts. Heavy artillery can be used to destroy infantry or provide a support role against enemy vehicles.WC51 Military Truck w/ .50 cal HMGThe WC51 light vehicle can be deployed to the battlefield. This light vehicle has a powerful 50 caliber machinegun against infantry and light vehicles.Withdraw and RefitUS Forces vehicle units can be withdrawn from the battle for a return of resources.M3 Half-track Assault GroupDeploy a M3 Half-track filled with Assault Engineers to the battlefield. The Engineers can clear obstacles while the halftrack provides support.Recon SweepA recon plane will do a high altitude sweep of the battlefield.155mm Artillery BarrageCall in a 155mm artillery attack on the target location. These powerful shells will kill infantry and damage vehicles. a09c17d780 Title: CoH 2 - US Forces Commander: Mechanized CompanyGenre: StrategyDeveloper:Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)Publisher:SEGA, Feral Interactive (Mac), Feral Interactive (Linux)Release Date: 23 Jul, 2014 CoH 2 - US Forces Commander: Mechanized Company Activation Code Generator Out of all the US Forces Commanders, this is by far, the most useless.The Truck is useless. It preforms worse than the Kubelwagon. Withdraw and Refit has potential when the phase shifts from the light vehicle\/tank phase to the heavy tank phase, but, as we all know, the Light Vehicle\/Tank phase in CoH2 is relatively short if non-existant. Fuel is useful when you need Shermans and Jacksons on the field.Assault Engineers in Halftracks is a poor attempt at recreating the 'Clown Car' tactic of Soviet Penal Troops in a Scout Car. Assault Engineers simply don't stack up as usable infantry on their own. Even with a flamethrower.Recon Sweep is always useful regardless of the force.155 mm Arty has been, literally, hit or miss with its effectiveness in my use of it. But that's essentially any artillery barrage ever done with Company of Heroes 2. It's no Rail Gun strike that's for certain.

 
 
 

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